Design and culture

On the more “scholarly” side of things, I’ve touched on the interplay of design and culture in previous posts. Here are some more direct thoughts on the subject.

The purposeful, systematic and creative activities that surround the work of design are based on our cultural requirements. They have changed over time. The stresses and requirements of the information age are profoundly different from the industrial age, or an agrarian society. Along with that, our human story has changed. What we find meaningful and our expectations for design have changed with that culture. Design and culture are, in fact, inextricably woven together constantly evolving producing new artifacts, data, entertainment, transportation, medicine, governments and behaviors to name a few. This interdependency between design and culture continues to evolve leaving a history from whence we can pluck an artifact or inventive solution to discover the design narrative, and the cultural influences that launched it into existence.

This design-culture universe continues to expand and inform our lives, our design and our narrative. The relationship is significant. What we design affects the culture. Technology can initiate formidable societal changes. Do these developments follow some cosmic algorithm? Are they purely reactionary to time and economic urgency? Or, do we have a choice about what can and should be made?

Pulling the thread on this idea, there is the connective relevance beyond my graphic novel project and into design practice and the way we think as designers. Are we too bound up in the client’s parameters, or the aesthetic edge? Does the world need a better looking can opener? What about a can that doesn’t need a can opener?

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