If you only take a quick glance, you may mistake this prologue to chapter 2 spread, pix2-px2, as a repeat of the splash page that preceded chapter 1. So, don’t do that. Take a closer look. The cityscape is busier, more congested and populated with several new buildings. It’s also a bit more noir. As we progress through this cyberpunk future, I’m feeling that it’s all a bit too bright and chipper so I think the city will continue to change as the book progresses. It’s also more than just mood. From the very beginning, Hong Kong was constructed using GPS data, satellite photography and Google® Maps. Since i’m trying to be as authentic to size and scale as possible, I wanted the view from the hospital, a key location in chapter 2, to be accurate. In other words, if we’re standing on top of the hospital and looking around, I want us to see the surrounding architecture as it actually exists in the story. But I didn’t really have a firm location for the hospital when the story began. Thus, when I placed the hospital, as a structure, where I wanted it in the cityscape, it became noticeably absent (to me) from the aerial view featured in chapter 1.
This kind of accuracy may not be necessary in the long run but when you look out a character’s office, or apartment I want the views to be true to their actual locations in the city.
As for the architecture, almost all of the high-rise structures in TopCity, the newest and most modern part of the city, had no precedent so their models had to be created from scratch. These were designed as taller versions of cutting edge 21st century buildings, with some inspiration from Zaha Hadid and Frank Gehry. Some of these structures are 300 stories.
It should be noted that not all the buildings are 3D shells. Several, like the hospital, police headquarters, other places where characters work or live, were built to include detailed atriums, aircraft landing pads, restaurants, and bars, even though they may not actually have a part in the final story.
Other parts of the world were combinations of stock models, and customized 3D modifications. For scenes that take place in DownTown, a decaying version of the low-rise sprawl of 20th century Hong Kong, the distinctive look of Asian urban-architecture has a needed to be recreated. A few existing stock models were found that captured the basic essence of decaying Asian city dwellings.
The structure that spans the harbor is a bit of design fiction. The TopCity Spanner covers most of old Hong, and provides a clean break between TopCity and DownTown. The spanner is conceived to use high strength, lightweight, “programmable” materials that provide the ability to shift shape, organically to accommodate new growth. The Spanner became the new, affluent “street level,” towering 50 stories above the original streets of Hong Kong. The shadow of the spanner over old Hong Kong serves as a constant reminder to the inhabitants of DownTown of the gap between the wealthy and the poor.
There are a few more changes that I would like to make but you’ll have to wait until chapter 3 to see them.