Tag Archives: AR

Augmented evidence. It’s a logical trajectory.

A few weeks ago I gushed about how my students killed it at a recent guerrilla future enactment on a ubiquitous Augmented Reality (AR) future. Shortly after that, Mark Zuckerberg announced the Facebook AR platform. The AR uses the camera on your smartphone, and according to a recent WIRED article, transforms your smartphone into an AR engine.

Unfortunately, as we all know, (and so does Zuck), the smartphone isn’t currently much of an engine. AR requires a lot of processing, and so does the AI that allows it to recognize the real world so it can layer additional information on top of it. That’s why Facebook (and others), are building their own neural network chips so that the platform doesn’t have to run to the Cloud to access the processing required for Artificial Intelligence (AI). That will inevitably happen which will make the smartphone experience more seamless, but that’s just part the challenge for Facebook.

If you add to that the idea that we become even more dependent on looking at our phones while we are walking or worse, driving, (think Pokemon GO), then this latest announcement is, at best, foreshadowing.

As the WIRED article continues, tech writer Brian Barrett talked to Blair MacIntyre, from Georgia Tech who says,

“The phone has generally sucked for AR because holding it up and looking through it is tiring, awkward, inconvenient, and socially unacceptable,” says MacIntyre. Adding more of it doesn’t solve those issues. It exacerbates them. (The exception might be the social acceptability part; as MacIntyre notes, selfies were awkward until they weren’t.)”

That last part is an especially interesting point. I’ll have to come back to that in another post.

My students did considerable research on exactly this kind of early infancy that technologies undergo on their road to ubiquity. In another WIRED article, even Zuckerberg admitted,

“We all know where we want this to get eventually,” said Zuckerberg in his keynote. “We want glasses, or eventually contact lenses, that look and feel normal, but that let us overlay all kinds of information and digital objects on top of the real world.”

So there you have it. Glasses are the end game, but as my students agreed, contact lenses not so much. Think about it. If you didn’t have to stick a contact lens in your eyeball, you wouldn’t and the idea that they could become ubiquitous (even if you solved the problem of computing inside a wafer thin lens and the myriad of problems with heat, and in-eye-time), they are much farther away, if ever.

Student design team from Ohio State’s Collaborative Studio.

This is why I find my student’s solution so much more elegant and a far more logical trajectory. According to Barrett,

“The optimistic timeline for that sort of tech, though, stretches out to five or 10 years. In the meantime, then, an imperfect solution takes the stage.”

My students locked it down to seven years.

Finally, Zuckerberg made this statement:

“Augmented reality is going to help us mix the digital and physical in all new ways,” said Zuckerberg at F8. “And that’s going to make our physical reality better.”

Except that Zuck’s version of better and mine or yours may not be the same. Exactly what is wrong with reality anyway?

If you want to see the full-blown presentation of what my students produced, you can view it at aughumana.net.

Note: Currently the AugHumana experience is superior on Google Chrome.  If you are a Safari or Firefox purest, you may have to wait for the page to load (up to 2 minutes). We’re working on this. So, just use Chrome this time. We hope to have it fixed soon.

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Disruption. Part 2.


Last week I discussed the idea of technological disruption. Essentially, they are innovations that make fundamental changes in the way we work or live. In turn, these changes affect culture and behavior. Issues of design and culture are the stuff that interests me and my research: how easily and quickly our practices change as a result of the way we enfold technology. The advent of the railroad, mass produced automobiles, radio, then television, the Internet, and the smartphone all qualify as disruptions.

Today, technology advances more quickly. Technological development was never a linear idea, but because most of the tech advances of the last century were at the bottom of the exponential curve, we didn’t notice them. New technologies that are under development right now are going to being realized more quickly (especially the ones with big funding), and because of the idea of convergence, (the intermixing of unrelated technologies) their consequences will be less predictable.

One of my favorite futurists is Amy Webb whom I have written about before. In her most recent newsletter, Amy reminds us that the Internet was clunky and vague long before it was disruptive. She states,

“However, our modern Internet was being built without the benefit of some vital voices: journalists, ethicists, economists, philosophers, social scientists. These outside voices would have undoubtedly warned of the probable rise of botnets, Internet trolls and Twitter diplomacy––would the architects of our modern internet have done anything differently if they’d confronted those scenarios?”

Amy inadvertently left out the design profession, though I’m sure she will reconsider after we chat. Indeed, it is the design profession that is a key contributor to transformative tech and design thinkers, along with the ethicists and economists can help to visualize and reframe future visions.

Amy thinks that voice will be the next transformation will be our voice,

“From here forward, you can be expected to talk to machines for the rest of your life.”

Amy is referring to technologies like Alexa, Siri, Google, Cortana, and something coming soon called Bixby. The voices of these technologies are, of course, only the window dressing for artificial intelligence. But she astutely points out that,

“…we also know from our existing research that humans have a few bad habits. We continue to encode bias into our algorithms. And we like to talk smack to our machines. These machines are being trained not just to listen to us, but to learn from what we’re telling them.”

Such a merger might just be the mix of any technology (name one) with human nature or the human condition: AI meets Mike who lives across the hall. AI becoming acquainted with Mike may have been inevitable, but the fact that Mike happens to be a jerk was less predictable and so the outcome less so. The most significant disruptions of the future are going to come from the convergence of seemingly unrelated technologies. Sometimes innovation depends on convergence, like building an artificial human that will have to master a lot of different functions. Other times, convergence is accidental or at least unplanned. The engineers over at Boston Dynamics who are building those intimidating walking robots are focused a narrower set of criteria than someone creating an artificial human. Perhaps power and agility are their primary concern. Then, in another lab, there are technologists working on voice stress analysis, and in another setting, researchers are looking to create an AI that can choose your wardrobe. Somewhere else we are working on facial recognition or Augmented Reality or Virtual Reality or bio-engineering, medical procedures, autonomous vehicles or autonomous weapons. So it’s a lot like Harry meets Sally, you’re not sure what you’re going to get or how it’s going to work.

Digital visionary Kevin Kelly thinks that AI will be at the core of the next industrial revolution. Place the prefix “smart” in front of anything, and you have a new application for AI: a smart car, a smart house, a smart pump. These seem like universally useful additions, so far. But now let’s add the same prefix to the jobs you and I do, like a doctor, lawyer, judge, designer, teacher, or policeman. (Here’s a possible use for that ominous walking robot.) And what happens when AI writes better code than coders and decides to rewrite itself?

Hopefully, you’re getting the picture. All of this underscores Amy Webb’s earlier concerns. The ‘journalists, ethicists, economists, philosophers, social scientists’ and designers are rarely in the labs where the future is taking place. Should we be doing something fundamentally differently in our plans for innovative futures?

Side note: Convergence can happen in a lot of ways. The parent corporation of Boston Dynamics is X. I’ll use Wikipedia’s definition of X: “X, an American semi-secret research-and-development facility founded by Google in January 2010 as Google X, operates as a subsidiary of Alphabet Inc.”

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Now I know that Kurzweil is right.


In a previous blog entitled “Why Kurzweil is probably right,” I made this statement,

“Convergence is the way technology leaps forward. Supporting technologies enable formerly impossible things to become suddenly possible.”

That blog was talking about how we are developing AI systems at a rapid pace. I quoted a WIRED magazine article by David Pierce that was previewing consumer AIs already in the marketplace and some of the advancements on the way. Pierce said that a personal agent is,

“…only fully useful when it’s everywhere when it can get to know you in multiple contexts—learning your habits, your likes and dislikes, your routine and schedule. The way to get there is to have your AI colonize as many apps and devices as possible.”

Then, I made my usual cautionary comment about how such technologies will change us. And they will. So, if you follow this blog, you know that I throw cold water onto technological promises as a matter of course. I do this because I believe that someone has to.

Right now I’m preparing my collaborative design studio course. We’re going to be focusing on AR and VR, but since convergence is an undeniable influence on our techno-social future, we will have to keep AI, human augmentation, the Internet of Things, and a host of other emerging technologies on the desktop as well. In researching the background for this class, I read three articles from Peter Diamandis for the Singularity Hub website. I’ve written about Peter before, as well. He’s brilliant. He’s also a cheerleader for the Singularity. So that being said, these articles, one on the Internet of Everything (IoE/IoT), Artificial Intelligence (AI), and another on Augmented and Virtual Reality (AR/VR), are full of promises. Most of what we thought of as science fiction, even a couple of years ago are now happening with such speed that Diamandis and his cohorts believe they are imminent in only three years. And by that I mean commonplace.

If that isn’t enough for us to sit up and take notice, then I am reminded of an article from the Silicon Valley Business Journal, another interview with Ray Kurzweil. Kurzweil, of course, has pretty much convinced us all by now that the Law of Accelerating Returns is no longer hyperbole. If anyone thought that it was only hype, sheer observation should have brought them to their senses. In this article,
Kurzweil gives this excellent illustration of how exponential growth actually plays out—no longer as a theory but—as demonstrable practice.

“Exponentials are quite seductive because they start out sub-linear. We sequenced one ten-thousandth of the human genome in 1990 and two ten-thousandths in 1991. Halfway through the genome project, 7 ½ years into it, we had sequenced 1 percent. People said, “This is a failure. Seven years, 1 percent. It’s going to take 700 years, just like we said.” Seven years later it was done because 1 percent is only seven doublings from 100 percent — and it had been doubling every year. We don’t think in these exponential terms. And that exponential growth has continued since the end of the genome project. These technologies are now thousands of times more powerful than they were 13 years ago when the genome project was completed.”

When you combine that with the nearly exponential chaos of hundreds of other converging technologies, indeed the changes to our world and behavior are coming at us like a bullet-train. Ask any Indy car driver, when things are happening that fast, you have to be paying attention.
But when the input is like a firehose and the motivations are unknown, how on earth do we do that?

Personally, I see this as a calling for design thinkers worldwide. Those in the profession, schooled in the ways of design thinking have been espousing our essential worth to realm of wicked problems for some time now. Well, problems don’t get more wicked than this.

Maybe we can design an AI that could keep us from doing stupid things with technologies that we can make but cannot yet comprehend the impact of.

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