Tag Archives: bio-wearables

Powerful infant.

In previous blogs (such as this one), I have discussed the subject of virtual reality. Yesterday, I tried it. The motivation for my visit to The Advanced Computing Center for the Arts and Design (ACCAD), Ohio State’s cutting-edge technology and arts center, was a field trip for my junior Collaborative Studio design students. Their project this semester is to design a future system that uses emerging technologies. It is hard to imagine that in the near-future VR will be commonplace. We stepped inside the a large, empty performance stage rigged with a dozen motion capture cameras that could track your movements throughout virtual space. We looked at an experimental animation in which we could stand amidst the characters and another work-in-progress that allowed us to step inside a painting. It wasn’t my first time in a Google cardboard device where I could look around at a 360-degree world (sensed by my phone’s gyroscope), but on an empty stage where you could walk amongst virtual characters, the experience took on a new dimension—literally. I found myself concerned about bumping into things that weren’t there and even getting a bit dizzy. (I did not let on in front of my students).

I immediately saw an application for The Lightstream Chronicles and realized that I could load up one of my scenes from the graphic novel, bring it over to ACCAD’s mocap studio and step into this virtual world that I have created. I build all of my scenes (including architecture) to scale, furnish the rooms and interiors and provide for full 360º viewing. Building sets this way allows me to revisit them at any time, follow my characters around or move the camera to get a better angle without having to add walls that I might not have anticipated using. After the demo, I was pretty excited. It became apparent that this technology will enable me to see what my characters see, and stand beside them. It’s a bit mind-blowing. Now the question becomes which scene to use. Any ideas?

Clearly VR is in its infancy, but it is a very powerful infant. The future seems exciting, and I can see why people can get caught up in what the promises could be. Of course, I have to be the one to wonder at what this powerful infant will grow up to be.

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Editor’s note: The video link below, no longer exists. These tech companies come and go and they also get bought up. As is the case with Chaotic Moon. Their new parent company has lots to talk about, too. I have substituted a link for an equally interesting tech tool.

Once again, it has been a week where it is difficult to decide what present-future I should talk about. If you are a follower of The Lightstream Chronicles, then you know I am trying to write about more than science fiction. The story is indeed a cyberpunk-ish, crime-thriller, drama intended to entertain, but it is also a means of scrutinizing a future where all the problems we imagine that technology will solve often create new ones, subtle ones that end up re-engineering us. Many of these technologies start out a curiosities, entertainments, or diversions that are picked-up by early-adopting technophiles and end up, gradually in the mainstream.

One of these curiosities is the idea of wearable tech. Wristbands watches and other monitors are designed to keep track of what we do, remind us to do something, or now in increasing popularity, remind us not to do something. One company, Chaotic Moon is working on a series of tattoo-like monitors. These are temporary, press-on circuits that use the conductivity of your skin to help them work and transmit. They are called Tech Tats and self-classified as bio-wearables. In addition to their functional properties, they also have an aesthetic objective—a kind of tattoo. Still somewhat primitive (technologically and artistically) they, nevertheless, fall into this category of harmless diversions.

Monitoring little Susi’s temperature.

Of course, Chaotic Moon is hoping (watch the video) that they will become progressively more sophisticated, and their popularity will grow from both  as both tech and fashion. Perhaps they should be called bio-fashion. If no one has already claimed this, then you saw it here first, folks. If you watch the video from Chaotic Moon you’ll see this promise that these things (in a future iteration) will be used for transactions and should be considered safer than carrying around lots of credit cards. By the way, thieves are already hacking the little chip in your credit card that is supposed to be so much safer than the old non-chipped version. Sorry, I digress.

My brand of design fiction looks at these harmless diversions and asks, “What next?”, and “What if?”. I think most futurists agree that these kinds of implants will eventually move inside the body through simple injections or, in future versions, constructed inside via nanobots. Under my scrutiny, two interesting things are at work here. First there is the idea of wearing and then implanting technology which clearly brings us across a transhuman threshold, and the idea of fashion as the subtle carrier of harmlessness and adoptive lure. You can probably imagine where I’m going with that.

Next up is VR. Virtual reality is something I blog about fairly often. In The Lightstream Chronicles, it has reached a level of sophistication that surpasses game controllers boxes and hardware. You simply dial in your neocortex to the Lightstream, (the future Internet) and you are literally wherever you want to be and doing whatever your imagination can conjure up.  In the story, I more or less predict that this total immersion becomes seriously addictive. Check out the prologue episodes to Season 4.

Thanks to one of my students for pointing out this video called the Uncanny Valley.

“I feel like I can be myself and not go to jail for it.”
“I feel like I can be myself and not go to jail for it.”

You can watch it on Vimeo. Chat up the possible idea of any detrimental effects of video games with a gamer and you’ll almost certainly hear the word harmless.

These are the design futures that I think about. What do you think?

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