Tag Archives: deep-brain

Falling asleep in the future. 

Prologues to Season 4 : : The Lighstream Chronicles : : Dreamstate

Season 4 Prologue ix-x: Backstory

Every now an then it makes sense to keep readers updated on the scientific and technological developments that were both behavioral and cultural influences in the 22nd century. This addendum could to the 2159backstory link on The LIghtstream Chronicles site.

It wasn’t until 2047 that technological manipulation of the body’s endocrine system became commonplace. Prior to that, pharmaceuticals were the primary mode of stimulating hormone production in the body, but that solution never seemed to alleviate the side effects that so often accompanied pharma-based protocols. Nevertheless, it was the the well funded pharmaceutical industry, perhaps seeing the writing-on-the-wall that helped to pioneer the chips that ultimately became the regulators that enabled precision balance of the body’s chemistry.

Implanting chips into the body was in full swing by the late 2020’s but and this often meant that the body required numerous implants to balance and regulate different processes. The chemchip as it was called in 2047 was the first handle multiple functions. Chip#5061189 (the original first device was about the size of a postage stamp and was inserted below the skin in the lumbar region of the back. From here, it was able to trigger or inhibit the adrenal glands, hypothalamus, ovaries, pancreas, parathyroid, pineal gland, pituitary gland, testes, thymus and thyroid. Programs were written and updated seamlessly to coincide with various life stages and individual preferences. These early implants had a significant affect on overall health and wellness.

Gradually however, these chips required maintenance and did not work in synergy with other chipsets that were becoming prevalent throughout the body. A series of technological developments over the next 12 to 15 years began to consolidate individual chip functions into what became known as the chipset. You can read more about how the chipset works.

 

dreamstate
Just relax, we’ll take it from here.

Of course, technology marches on, so by the 22nd century the augmented human is an extremely sophisticated combination of technology builds on a “natural” human elements. Hence, we have the sleep program. This can be anything the user wants it to be from floating weightless in an imagined, liquid, greenspace to a field of tall grass. Then, regulation of the the body chemistry can manipulate the body chemistry and trick the body into thinking it has had 8 hours of sleep in only 3. Think of how much more work you could get done.

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The Finale to Season 3.

The idea of tapping into someone’s memories has been discussed more than once over the years (like this). Remember that the medical erasure process has already been recommended for Sean since he was very badly beaten and raped. Medical erasure could wipe this from his memory and after the scars have healed there would be no trace of the trauma mentally or physically. Of course, this procedure has not taken place yet, so Keiji is able to, through the superconductivity of the regen pod, tap into some of Sean’s latent, near term memories. As we see, however, they are fairly sketchy.

If we stop to think about our own memory, it rarely plays back as a continuous movie. It’s more like quick edits of what we saw or said and almost never includes audio, yet audio can often play a major role in triggering us to remember places, people and things. It is interesting to contemplate that accessing our memories from the outside, might just include audio and more.

We shouldn’t be surprised that Keiji isn’t getting a clearer picture though he could if he could get direct physical contact with Sean. By so doing, he could, theoretically, scan right through the event in its entirety. The complication here is that there was evidence that Sean was headjacked, (another topic I have blogged about numerous times), depending on the quality of the device and the trauma involved those memories may or may not be in tact. In fact, Sean’s memory could already be a disconnected pile of snippets not unlike the event we have just witnessed. He may not even know his name.

Season 4 begins next week April 10th and it kicks off with 4 double-page spreads in the Prologues section. Interesting stuff about the world of 2159, maybe some clues, maybe some foreshadowing.

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The Lightstream Chronicles Glossary Part 1: Design Fiction Definitions from the 22nd Century.

Page 57

Happy New Year, 2014. I thought I would pull some excerpts from a glossary of terms that I have been working on for several months. There is a lot of terminology that gets thrown around in The Lightstream Chronicles, online graphic novel/web comic. As mentioned, the science fiction that I use in the story is based on threads of current technology that are teased out and extrapolated to some possible outcome a hundred and forty years from now. The glossary is a work in process and will likely not be fully complete until the story eventually ends in chapter/season 6. Nevertheless, much of this is at the heart of my design fiction explorations. I always wished I’d had something like this for books like Neuromancer and so many other cyberpunk epics. Comments are welcome.

Active surface – the evolution of ubiquitous computing. Active surfaces can receive or transmit data and images through via the Lightstream (see Lightstream). Nano receptors, transmitters and emitters serve to receive, send and display images directly from their surfaces. Virtually any surface can be made active.

Lightstream – The evolved Internet. Through nano photonics, large amounts of data can be transmitted without circuitry or wires. Nano receptors are implanted into everything from surfaces (see active surfaces) to skin implants and even beamed directly into the retina.

Synth – Slang for synthetic. A synthetic is an artificial humanoid form. Synthetics may take many forms of appearance from mechanized to indiscernible from actual humans.

Headjacking – The unauthorized recording and/or removal of memories from a human. Unlike selected erasure, which is, a medical procedure to remove unwanted or traumatic memories from patients, Downtown gangs have used headjacking technology. Human gang lords use roving bands of synths that have been twisted to rape and/or torture their victims while recording everything from the victim’s perspective; a process called head-jacking. A small device, called a jack, clamps itself to the invisible port behind the victim’s right ear that connects directly to the chipset and the memories of the incident—complete with all five senses—are recorded. The experience is then sold on the black market. Depending on the quality of the device and trauma the victim is subjected to, if the victim survives the crime, headjacking can result in partial or total memory erasure, and in some cases, death. Headjacking is a capital offense.

Swig – A medically sanctioned device (under medical supervision) designed for patient authorized erasure of selected memories and/or transfer to another recipient. Swigging first appeared in 2157 and is still a relatively new diversion. Selective erasure between 2130 and 2157 was sanctioned only as medical procedure. Memories—complete with their accompanying sensory experiences are recorded and extracted directly via the port (see brain port) to the swig and then can be transferred to another person in the same manner. Though participants swear by the “rush” of reliving someone else’s experience and claim that it far exceeds virtual simulations (which are readily available), the procedure is fraught with danger. Since the technology is relatively new and heavily regulated, quality swigs are hard to find and quite expensive. Unlike the illegal version known as a jack, (see headjacking) a swig under proper protocols can safely remove or transfer selected memories. Large-scale erasures are considered a medical procedure with serious risks.

Virtual Immersions – A fully engrossing experience that overtakes all senses and consciousness. Immersions are a form of regulated entertainment and are available in two types, programmed and retrieved. These highly realistic virtual experiences are known in street vernacular, as The V. Programmed immersions are detailed environmental simulations. Participation can occur with the users identity, or by assuming another from limitless combinations of gender, race, and species, and may entail a full range of experiences from a simple day on the beach to the aberrant and perverse. Immersions are highly regulated by the New Asia government. Certain immersive programs are required to have timeout algorithms to prevent a condition known as OB state in which the mind is unable to re-adjust to reality and surface from the immersion, a side effect for individuals who are immersed for more than 24 hours. Certain content is age-restricted and users must receive annual mental and bio statistical fitness assessments to renew their access — all of which is monitored by the government.

Mesh (The) – the massive proliferation of electronic image receivers, recorders, and active surface technology provides the ability to triangulate and decode a 3-dimensional image within virtually any modern environment. Using GPS coordinates, an active technology produces a field, which interprets the surrounding environment. Correlating data fields from multiple active technologies within contiguous environments creates a mesh, which generates a detailed 3-dimensional image of anything or anyone without the need for optical recording devices. The encryptions and addressing of millions of devices requires highly sophisticated decoding technology and is authorized for government use only. Because the resulting visual information has no regard for privacy, it is highly controversial. The government claims that mesh imagery, (of non-suspect activity) is not archived. All mesh imagery, by law, is decoded and parsed using “impartial” synthetics that evaluate activity on a strictly legal, amoral basis.

Saming – Slang for the purchase of an identical synthetic version of one’s self for the purposes of companionship or a sexual relationship.

Is there something you want to know more about? Comment here.

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Deep brain implantation: In 2159 it’s standard equipment. It’s called your “chipset”.

P56 The Lightstream Chronicles online Graphic Novel and Web Comic

With all this controversy about “selective erasure” between Colonel Chen, Kristin Broulliard, and the regen room entourage, it might help to provide some background on the chipset that makes this all possible. Deep brain implantation was already in use as far back as the early 21st century to help with brain disorders such as epilepsy and Parkinson’s disease. Of course, those diseases are a thing of the past in 2159, but the technology that was pioneered back in the 2000’s quickly evolved from disease intervention to brain and body enhancement.

The augmentation begins at an early age usually when a child reaches 3 or 4 years old. A port is inserted behind the ear just below the occipital bone and laterally to just above the C1 vertebra. The port resembles a small patch about 20mm square. It blends in with the skin and becomes visible only when touched by the owner. This reveals a slender 5mm slot in the center. The port connects through a microscopic tube to the base of the pons, a key feature of the brainstem that connects the medulla to the thalamus. The pons is considered white matter as opposed to the grey variety and is used to conduct signals from the forebrain and midbrain. It helps a number of autonomic functions like sleep, respiration, swallowing, bladder control, hearing, taste, and equilibrium among others. It also helps you dream. The first implantation sends a stream of nano particles that are programmed to find the pons and set up a grid, basically a set of microscopic slots that will accept updates and other programmable nodes that interface with luminous implants accessing everything from the Lightstream (the evolved internet),to infusion learning, internal body chemistry, and the V*. These implants are what allow the person to receive voice and telepathic transmissions as well as to “see” who is calling or immerse themselves in the world of the V.

Pons
The location of the pons. This is where our chipset live in 2159. Click for animation.

The pons’ midbrain pathway also provides access to the hippocampus, the brains memory center. The placement of the chipset is both strategic and precarious. As long as the port is used for medical purposes only such as software updates (so to speak), all is well. With the relatively new diversion of exchanging experiences, however,memories—complete with their accompanying sensory experiences are recorded and extracted directly via the port to an external device called a swig and then can be transferred to another person. Though participants swear by the “rush” of reliving someone else’s experience and claim that it far exceeds virtual simulations (which are readily available), the procedure is fraught with danger. Since the technology is relatively new and heavily regulated, quality swigs are hard to find and quite expensive. This opens the door for black market technology. Swigs with poor modulation, unsecured insertion, or faulty extraction algorithms can damage nearby white matter, in the adjacent medulla oblongata or pons itself. Because these two organs are so important to the body’s autonomic functions such as respiration and heartbeat, a bad swig, also know as a jack, can cause permanent damage or death. Consensual swigging, is legal, as is everything consensual, however there is also the illegal form of this is known as headjacking which we have discussed multiple times in this blog. It is usually used in rape cases, torture, bondage and occasionally murders, the latter with questionable results. It has yet to be proven that a person’s physical death can be shared and survived.

I will be featuring a swig and a jack later in 2014. Since the comic is taking a break for Christmas week, the blog will oblige. Next post, unless moved to do otherwise, will be January 3rd. Merry Christmas and Happy New Year, Read the real story here: Luke 2:1-20.

 

* V (The) – Street vernacular for virtual reality immersions.

animated gif courtesy of: http://upload.wikimedia.org/wikipedia/commons/0/05/Pons.gif

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