If you follow this blog then you know that, last year I decided to leave my corporate job and a 30 year career as a professional design practitioner and go back to school. There were a lot of motivating factors, but most exciting was the idea of pursuing what happens when design is integrated on the “epic” level. By that I mean, when design is firing on all cylinders, not just great communications or great product design, but holistically woven into every aspect of a company. Whether, in reality, they fit this description, Apple is the company that comes to mind.
As I settled into academia, I began to hone in on a thesis that would embrace the notion of epic design. Pull this thread with me…
Design and culture
It doesn’t take a great deal of thought to acknowledge that culture produces design and, in turn, design influences culture. Invention, information, entertainment, transportation, medicine, you name it, they’re all floating in a soup that produces a culture of expectation and more invention. The cycle repeats.
Design and narrative
Reach into the soup and pull out one of those ingredients and you will also find a story attached to it. Where did it come from? Why did it take this form? How did it come to be? What were the conflicts? Who was involved? When did it happen? All of these combine into some kind of story narrative. Ultimately, everyone and everything has an origination story. At the very least there is a master narrative that gives context to us and all the things that surround us.
How might a designer explore this design-culture relationship in an unfettered exercise of creativity? How often does the designer sit down and ask, “what if?”
What can we learn from examining the design-culture relationship in the purity of the hypothetical. I decided that the answer was fiction: to create a story in the future where everything has changed except for the human condition, and to produce this work in a visual prototype — a graphic novel.
That’s the premise. I have a particular interest in what designers think, but also anyone anyone who creates future narratives, graphic novels, comics, movies, art, but also anyone who thinks about what could or should happen next? How does a movie director or screenwriter come at it? A novelist? A futurist? A photographer? A production designer? A game designer? How would you approach it in any profession? What do you think of this exercise? Are you already doing it? Take a few minutes and think about it. How can creativity contribute to future scenarios and what do we take away?
I invite you to join the discussion. Some suggestions: Leave a simple comment, a paragraph, a paper, a link to further study or related topics. Leave your comments below and let’s see where this leads.