Tag Archives: Pokemon GO

Ethical tech.

Though I tinge most of my blogs with ethical questions, the last time I brought up this topic specifically on this was back in 2015. I guess I am ready to give it another go. Ethics is a tough topic. If we deal with this purely superficially, ethics would seem natural, like common sense, or the right thing to do. But if that’s the case, why do so many people do the wrong thing? Things get even more complicated if we move into institutionally complex issues like banking, or governing, technology, genetics, health care or national defense, just to name a few.

The last time I wrote about this, I highlighted Michael Sandel Professor of Philosophy and Government at Harvard’s Law School, where he teaches a wildly popular course called “Justice.” Then, I was glad to see that the big questions were still being addressed in in places like Harvard. Some of his questions then, which came from a FastCo article, were:

“Is it right to take from the rich and give to the poor? Is it right to legislate personal safety? Can torture ever be justified? Should we try to live forever? Buy our way to the head of the line? Create perfect children?”

These are undoubtedly important and prescient questions to ask, especially as we are beginning to confront technologies that make things which were formerly inconceivable or plain impossible, not only possible but likely.

So I was pleased to see last month, an op-ed piece in WIRED by Susan Liautaud founder of The Ethics Incubator. Susan is about as closely aligned to my tech concerns as anyone I have read. And she brings solid thinking to the issues.

“Technology is approaching the man-machine and man-animal
boundaries. And with this, society may be leaping into humanity defining innovation without the equivalent of a constitutional convention to decide who should have the authority to decide whether, when, and how these innovations are released into society. What are the ethical ramifications? What checks and balances might be important?”

Her comments are right in line with my research and co-research into Humane Technologies. Liataud continues:

“Increasingly, the people and companies with the technological or scientific ability to create new products or innovations are de facto making policy decisions that affect human safety and society. But these decisions are often based on the creator’s intent for the product, and they don’t always take into account its potential risks and unforeseen uses. What if gene-editing is diverted for terrorist ends? What if human-pig chimeras mate? What if citizens prefer to see birds rather than flying cars when they look out a window? (Apparently, this is a real risk. Uber plans to offer flight-hailing apps by 2020.) What if Echo Look leads to mental health issues for teenagers? Who bears responsibility for the consequences?”

For me, the answer to that last question is all of us. We should not rely on business and industry to make these decisions, nor expect our government to do it. We have to become involved in these issues at the public level.

Michael Sandel believes that the public is hungry for these issues, but we tend to shy away from them. They can be confrontational and divisive, and no one wants to make waves or be politically incorrect. That’s a mistake.

An image from the future. A student design fiction project that examined ubiquitous AR.

So while the last thing I want is a politician or CEO making these decisions, these two constituencies could do the responsible thing and create forums for these discussions so that the public can weigh in on them. To do anything less, borders on arrogance.

Ultimately we will have to demand this level of thought, beginning with ourselves. This responsibility should start with anticipatory methodologies that examine the social, cultural and behavioral ramifications, and unintended consequences of what we create.

But we should not fight this alone. Corporations and governments concerned with appearing sensitive and proactive toward the environment and social justice need to add a new pillar to their edifice as responsible global citizens: humane technology.

 

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Augmented evidence. It’s a logical trajectory.

A few weeks ago I gushed about how my students killed it at a recent guerrilla future enactment on a ubiquitous Augmented Reality (AR) future. Shortly after that, Mark Zuckerberg announced the Facebook AR platform. The AR uses the camera on your smartphone, and according to a recent WIRED article, transforms your smartphone into an AR engine.

Unfortunately, as we all know, (and so does Zuck), the smartphone isn’t currently much of an engine. AR requires a lot of processing, and so does the AI that allows it to recognize the real world so it can layer additional information on top of it. That’s why Facebook (and others), are building their own neural network chips so that the platform doesn’t have to run to the Cloud to access the processing required for Artificial Intelligence (AI). That will inevitably happen which will make the smartphone experience more seamless, but that’s just part the challenge for Facebook.

If you add to that the idea that we become even more dependent on looking at our phones while we are walking or worse, driving, (think Pokemon GO), then this latest announcement is, at best, foreshadowing.

As the WIRED article continues, tech writer Brian Barrett talked to Blair MacIntyre, from Georgia Tech who says,

“The phone has generally sucked for AR because holding it up and looking through it is tiring, awkward, inconvenient, and socially unacceptable,” says MacIntyre. Adding more of it doesn’t solve those issues. It exacerbates them. (The exception might be the social acceptability part; as MacIntyre notes, selfies were awkward until they weren’t.)”

That last part is an especially interesting point. I’ll have to come back to that in another post.

My students did considerable research on exactly this kind of early infancy that technologies undergo on their road to ubiquity. In another WIRED article, even Zuckerberg admitted,

“We all know where we want this to get eventually,” said Zuckerberg in his keynote. “We want glasses, or eventually contact lenses, that look and feel normal, but that let us overlay all kinds of information and digital objects on top of the real world.”

So there you have it. Glasses are the end game, but as my students agreed, contact lenses not so much. Think about it. If you didn’t have to stick a contact lens in your eyeball, you wouldn’t and the idea that they could become ubiquitous (even if you solved the problem of computing inside a wafer thin lens and the myriad of problems with heat, and in-eye-time), they are much farther away, if ever.

Student design team from Ohio State’s Collaborative Studio.

This is why I find my student’s solution so much more elegant and a far more logical trajectory. According to Barrett,

“The optimistic timeline for that sort of tech, though, stretches out to five or 10 years. In the meantime, then, an imperfect solution takes the stage.”

My students locked it down to seven years.

Finally, Zuckerberg made this statement:

“Augmented reality is going to help us mix the digital and physical in all new ways,” said Zuckerberg at F8. “And that’s going to make our physical reality better.”

Except that Zuck’s version of better and mine or yours may not be the same. Exactly what is wrong with reality anyway?

If you want to see the full-blown presentation of what my students produced, you can view it at aughumana.net.

Note: Currently the AugHumana experience is superior on Google Chrome.  If you are a Safari or Firefox purest, you may have to wait for the page to load (up to 2 minutes). We’re working on this. So, just use Chrome this time. We hope to have it fixed soon.

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