For those of you who thought this might never come to pass, I am pleased to announce that I have just sent out to my “10-most-trusted” friends the contents of a preliminary chapter 1 of The Lightstream Chronicles. (If you weren’t on the list, it isn’t because i don’t trust you, but because these 10 are much closer to the project). I spent what might be considered a luxurious amount of time on the splash page; an aerial view of Hong Kong in 2159, but I think that week spent tweaking the cityscape proved worthwhile. I am pleased with the way it turned out. Chapter 1 consists of 42 pages (including the cover) or 21 spreads. Not that many when you think that the final book will consist of just over 100 spreads, but nevertheless, I see this as a definitive “proof of concept.” In fact, I can’t wait to get to the first page of chapter 2. I have invited my 10 to provide feedback. Then I will make the final, final tweaks and begin Phase 2.
On to Kickstarter
According to my current plan, which I am still praying about, Phase 2 is Kickstarter. With a proof-of-concept out of the way there is still an enormous amount of work to do to get a Kickstarter project off the ground. Some of the obvious: a dedicated website, a video, premiums for the contributors, a huge mailing list. I have started on the website while working on the other elements.
The first HD graphic novel?
So, what about this “HD business” that I stuffed into the title tag? Well, this may indeed be my hook. While it could be hard to convince people, at this early phase, that this is book to invest in — because it is a great story — there is a definite difference in the way I have illustrated it. Everything is built and rendered in CG. Some of the CG purists will, no doubt, dismiss me for having used Poser® for my base characters, but I spent uncounted hours morphing and customizing the faces, bodies and textures to move well beyond the conventional “Poser look” (and , yes, there is such a thing). However, and just to be fair, I have seen many CG characters in some of the most renowned video games that look more like Poser characters than my cast does, So there!
But what about HD?
OK, OK, I labored over chapter 1, and will do so through the rest of the book to infuse as much detail as possible, trying to eliminate all of the cliche CG stuff. Caveat: Now, let’s get this straight: CG is CG. The only example that i can think of where the CG was virtually transparent was Avatar, and according to Wiki, it, “…cost between $280 million and $310 million for production and … $150 million for promotion….The lead visual effects company was Weta Digital in Wellington, New Zealand, at one point employing 900 people to work on the film.”1 So, I am short-staffed. This is not an apology! I think you will thoroughly enjoy the characters, the environment, the settings and the ambiance of the book.
Plus… there is a huge difference in the fact that you can zoom-in 2, 3, even 4 times into each and every panel (if you are so inclined) to inspect, or hunt for more information. Personally, I think the experience is enhanced the more you lingeron the page and probe through the background data. It’s all part of the story.
It’s big (in Mb), but lots of opportunity for zoom and pan.
It will “work” on an iPad with a pdf viewer, but that’s like watching Prometheus on your iPhone. This is meant for the big screen, preferably an HD cinema display with 1920 x 1200 or larger.
Some have suggested that you take in the story at a normal graphic novel pace and then, perhaps, go back at the end of each chapter and scan it for more info. I like that idea.
So what we have is chapter 1. According to plan, chapter 1 will go to Kickstarter by summers end, then each subsequent chapter will be sent to Kickstarter contributors on a thumb drive for a total of 6 chapters. Ultimately a book will be printed — 220 + pages.
That’s the plan. Gimme feedback. If you are absolutely dying to see chapter 1 before it goes live, email me at firstname.lastname@example.org and tell me why.