Tag Archives: virtual reality

Deep brain implantation: In 2159 it’s standard equipment. It’s called your “chipset”.

P56 The Lightstream Chronicles online Graphic Novel and Web Comic

With all this controversy about “selective erasure” between Colonel Chen, Kristin Broulliard, and the regen room entourage, it might help to provide some background on the chipset that makes this all possible. Deep brain implantation was already in use as far back as the early 21st century to help with brain disorders such as epilepsy and Parkinson’s disease. Of course, those diseases are a thing of the past in 2159, but the technology that was pioneered back in the 2000’s quickly evolved from disease intervention to brain and body enhancement.

The augmentation begins at an early age usually when a child reaches 3 or 4 years old. A port is inserted behind the ear just below the occipital bone and laterally to just above the C1 vertebra. The port resembles a small patch about 20mm square. It blends in with the skin and becomes visible only when touched by the owner. This reveals a slender 5mm slot in the center. The port connects through a microscopic tube to the base of the pons, a key feature of the brainstem that connects the medulla to the thalamus. The pons is considered white matter as opposed to the grey variety and is used to conduct signals from the forebrain and midbrain. It helps a number of autonomic functions like sleep, respiration, swallowing, bladder control, hearing, taste, and equilibrium among others. It also helps you dream. The first implantation sends a stream of nano particles that are programmed to find the pons and set up a grid, basically a set of microscopic slots that will accept updates and other programmable nodes that interface with luminous implants accessing everything from the Lightstream (the evolved internet),to infusion learning, internal body chemistry, and the V*. These implants are what allow the person to receive voice and telepathic transmissions as well as to “see” who is calling or immerse themselves in the world of the V.

Pons
The location of the pons. This is where our chipset live in 2159. Click for animation.

The pons’ midbrain pathway also provides access to the hippocampus, the brains memory center. The placement of the chipset is both strategic and precarious. As long as the port is used for medical purposes only such as software updates (so to speak), all is well. With the relatively new diversion of exchanging experiences, however,memories—complete with their accompanying sensory experiences are recorded and extracted directly via the port to an external device called a swig and then can be transferred to another person. Though participants swear by the “rush” of reliving someone else’s experience and claim that it far exceeds virtual simulations (which are readily available), the procedure is fraught with danger. Since the technology is relatively new and heavily regulated, quality swigs are hard to find and quite expensive. This opens the door for black market technology. Swigs with poor modulation, unsecured insertion, or faulty extraction algorithms can damage nearby white matter, in the adjacent medulla oblongata or pons itself. Because these two organs are so important to the body’s autonomic functions such as respiration and heartbeat, a bad swig, also know as a jack, can cause permanent damage or death. Consensual swigging, is legal, as is everything consensual, however there is also the illegal form of this is known as headjacking which we have discussed multiple times in this blog. It is usually used in rape cases, torture, bondage and occasionally murders, the latter with questionable results. It has yet to be proven that a person’s physical death can be shared and survived.

I will be featuring a swig and a jack later in 2014. Since the comic is taking a break for Christmas week, the blog will oblige. Next post, unless moved to do otherwise, will be January 3rd. Merry Christmas and Happy New Year, Read the real story here: Luke 2:1-20.

 

* V (The) – Street vernacular for virtual reality immersions.

animated gif courtesy of: http://upload.wikimedia.org/wikipedia/commons/0/05/Pons.gif

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