There are numerous developments that have traversed my inbox this week, so it was a bit of a debate with myself as to whether I would blog about technology or a new graphic novel that is hit the streets this week. Moved by my artistic side, I decided to comment on a glowing review, by none other than Chris Ware, of the graphic novel Here. The “game-changing” graphic novel is the work of artist, illustrator and apparent bass player Richard McGuire.
“Across six black-and-white pages, it simply pictured the corner of a room from a fixed viewpoint, projecting a parade of moments, holidays, people, animals, biology, geology – everything, it seems, that defines and lends human life meaning – on to windows of space labelled by year (1971, 1957, 1999, 100,097BC). Birthdays, deaths, dinosaurs. In 36 panels, the universe.”
After putting down the magazine, Ware says, “It was the first time I had had my mind blown.” In other words, in those few short pages, in what was for all intents and purposes a comic, the author was able to transcend time and space by evoking the thought of the reader to probe deeper into their own existence. Ware continues,
“You could say it’s the space of the room, the arbitrary geometry imposed by a human mind on a space for reasons of shelter and as a background to this theatre of life. But you could also claim it is the reader, your consciousness where everything is pieced together and tries to find, and to understand, itself. This is a big step forward for graphic novels, but it is so much more than that. With those first six pages in 1989, McGuire introduced a new way of making a comic strip, but with this volume in 2014, he has introduced a new way of making a book.”
Wow, what a review, and by a legend no less! I will have to get it this book, but it also made me think—again—about the power of visual narrative and perhaps the power of art in general. I admit that at times i can get so wrapped up in moving my story forward and completing each panel with all the technical 3D gyrations and rendering passes, that I might forget about the potential power of the narrative itself. Ware and McGuire are visionaries in the field of comics and visual narrative. Ware breaks the boundaries of time and space continually in books like Jimmy Corrigan: The Smartest Kid on Earth, and most recently with Building Stories. He engages readers to stop not only to think but to touch and even to make. This takes the already multi-modal experience that is so unique to comics into new dimensions literally and conceptually.
I believe that the highest achievement of any literary form is to make you think about your world and your place in it—maybe even your purpose in life. Having your “mind blown” seems too lofty a goal, but as I creep toward the midway point in The Lightstream Chronicles, I think about the day when it may be in print, hardbound and laying open while nestled in the lap of a reader. As they turn the page, they pause, look across the silent room—and think.