Some notes on the ongoing production of my CG based, sci-fi, crime-thriller graphic novel: The Lightstream Chronicles
According to the script, there are somewhere between 212 and 230 pages of sequential art that needs to be created for the book to come to completion. At an average of 5 per page, the math tells me that there could be some 1,100 renderings that need to happen. More math: If I hope to complete it this year, that equates to 3.28 renderings per day. That would have to include post production; any Photoshop work that I need to do. But that’s just the rendering part of the project. There’s still dialog and page layout. I could probably do a more exact breakdown, but why bother? It’s huge.
While I acknowledge that this should plunge me into deep depression, I fully expect that some scenes will go more quickly than others. Scenes with dialog, without a lot of character movement and mostly “camera” work (I have several of these) are a “light-once-move-camera-shoot” proposition. I have been on enough live action shoots, however, to know that it’s not that easy. Sometimes lighting a close-up can take hours.
The most time consuming scenes are (and will be) the sweeping establishing shots, like flying over Hong Kong, Sean’s expansive synth lab, police headquarters, and the epic chase scene through the city.
So far, all I have published is my character designs, which, so far, are pretty close to final though I have fully redesigned Sean and I have a first pass at Techman.
I realize that, if you have followed the blog for the past year, you already know the basic story and you can glean some insight from the character descriptions that have been posted on DevArt and CGSociety, but even then, this name dropping doesn’t make much sense.
Scenes and proof of concept
For my 5th quarter thesis review, I have committed to completing an entire scene as proof of concept. Perhaps this will go online as a bit of an introduction. The scene I have chosen occurs early in the book where Sean Nakamura, the prodigy designer of synthetic, near-humans, is wrapping things up in his lab. The lab is one of those huge establishing shots that I was talking about and it starts out with a fly-over of Hong Kong with a zoom-in to through the windows of his penthouse laboratory at Almost Human Corporation (AHC). The strategy, thus far, is to build out as much of the lab as possible to focus in on the dialog. The body of the scene takes place from pages 15 through 19. It would be great to add the big tension scene immediately thereafter on page 20 and 21, but this would require significantly more modeling, so it’s a long shot.
Conceivably, we could have these 7 pages by mid-to-late March. Snails pace. I know. It will get faster. Really.