Tag Archives: comics

Artificial intelligence isn’t really intelligence—yet. I hate to say I told you so.


Last week, we discovered that there is a new side to AI. And I don’t mean to gloat, but I saw this potential pitfall as fairly obvious. It is interesting that the real world event that triggered all the talk occurred within days of episode 159 of The Lightstream Chronicles. In my story, Keiji-T, a synthetic police investigator virtually indistinguishable from a human, questions the conclusions of an Artificial Intelligence engine called HAPP-E. The High Accuracy Perpetrator Profiling Engine is designed to assimilate all of the minutiae surrounding a criminal act and spit out a description of the perpetrator. In today’s society, profiling is a human endeavor and is especially useful in identifying difficult-to-catch offenders. Though the procedure is relatively new in the 21st century and goes by many different names, the American Psychological Association says,

“…these tactics share a common goal: to help investigators examine evidence from crime scenes and victim and witness reports to develop an offender description. The description can include psychological variables such as personality traits, psychopathologies and behavior patterns, as well as demographic variables such as age, race or geographic location. Investigators might use profiling to narrow down a field of suspects or figure out how to interrogate a suspect already in custody.”

This type of data is perfect for feeding into an AI, which uses neural networks and predictive algorithms to draw conclusions and recommend decisions. Of course, AI can do it in seconds whereas an FBI unit may take days, months, or even years. The way AI works, as I have reported many times before, is based on tremendous amounts of data. “With the advent of big data, the information going in only amplifies the veracity of the recommendations coming out.” In this way, machines can learn which is the whole idea behind autonomous vehicles making split-second decisions about what to do next based on billions of possibilities and only one right answer.

In my sci-fi episode mentioned above, Detective Guren describes a perpetrator produced by the AI known as HAPP-E . Keiji-T, forever the devil’s advocate, counters with this comment, “Data is just data. Someone who knows how a probability engine works could have adopted the characteristics necessary to produce this deduction.” In other words, if you know what the engine is trying to do, theoretically you could ‘teach’ the AI using false data to produce a false deduction.

Episode 159. It seems fairly obvious.
Episode 159. It seems fairly obvious.

I published Episode 159 on March 18, 2016. Then an interesting thing happened in the tech world. A few days later Microsoft launched an AI chatbot called Tay (a millennial nickname for Taylor) designed to have conversations with — millennials. The idea was that Tay would become as successful as their Chinese version named XiaoIce, which has been around for four years and engages millions of young Chinese in discussions of millennial angst with a chatbot. Tay used three platforms: Twitter, Kik and GroupMe.

Then something went wrong. In less than 24 hours, Tay went from tweeting that “humans are super cool” to full-blown Nazi. Soon after Tay launched, the super-sketchy enclaves of 4chan and 8chan decided to get malicious and manipulate the Tay engine feeding it racist and sexist invective. If you feed an AI enough garbage, it will ‘learn’ that garbage is the norm and begin to repeat it. Before Tay’s first day was over, Microsoft took it down, removed the offensive tweets and apologized.

Crazy talk.

Apparently, Microsoft, though it had considered that such a thing was possible, but decided not to use filters (conversations to avoid or canned answers to volatile subjects). Experts in the chatbot field were quick to criticize: “‘You absolutely do NOT let an algorithm mindlessly devour a whole bunch of data that you haven’t vetted even a little bit.’ In other words, Microsoft should have known better than to let Tay loose on the raw uncensored torrent of what Twitter could direct her way.”

The tech site, Arstechnica also probed the question of “…why Tay turned nasty when XiaoIce didn’t?” The assessment thus far is that China’s highly restrictive measures keep social media “ideologically appropriate”, and under control. The censors will close your account for bad behavior.

So, what did we learn from this? AI, at least as it exists today, has no understanding. It has no morals and or ethical behavior unless you give it some. Then next questions are: Who decides what is moral and ethical? Will it be the people (we saw what happened with that) or some other financial or political power? Maybe the problem is with the premise itself. What do you think?

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Reader thoughts.

This week I’m posing some questions. I know the traffic here is only a fraction of The Lightstream Chronicles but we’ll give it a shot? Answer one, all, any or add your own?

1. How’s the story progressing for you?

2. Would you prefer publishing every two weeks as a “spread, double” page, or stay with the single page format?

3. Have a favorite character?

4. Got a guess on whodunnit or is it too early to tell?

5. I’d describe the blog content now as part design fiction, futurist blather,  part behind the scenes (making of), and part backstory. Do you have a preference?

Hope we get some response on this. If not, I will continue to probe…


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Recognition technology. We know who you are and maybe what you are thinking about.

New technologies are everywhere. They are being developed in labs every day—if not every ten minutes. If you are searching for them, like me, then you are likely to run across hundreds of techy developments that are on the cusp of being something mainstream within the next 10 years. Then, there are those technologies that we never hear about but that are fairly well developed, except that, as a society we’re not ready for them. So they sit in a lab until other developments come to pass or the marketing department decides that there is a high enough percentage of the population that will use or even accept them.

There is a great scene in the 2002 movie Minority Report where John Anderton (Tom Cruise) walks into a Gap store. Immediately upon entering, his irises are scanned and the resident hologram begins to make suggestions based upon his purchasing preferences. In the movie, Cruise has just had his eyes swapped out with someone else to disguise his identity. So the virtual sales person thinks he is Mr. Yakamoto.

That movie is 13 years old. Today, iris scan recognition is already widely in use and in case you missed it, retinal scanning is now obsolete. The United Arab Emirates uses it at border crossings, India has begun enrolling its 1.2 billion citizens by capturing individual iris data, and in at least a half dozen applications for security around the world. It’s only current drawback is that you have to be standing still and fairly close the scanner for an accurate read. 1

Fear not, however because for people moving about and not standing still there is facial recognition which is much less picky about the quality of the scan, or in this case, the image. Facial recognition algorithms have improved dramatically over the years now logging 16,384 reference points which are referenced against a database and, fairly quickly can identify a person with 80 -90% accuracy. Higher accuracy rates just take a bit longer. 2 Right now its in use by law enforcement in airports and high security areas, but also at retail locations to catch shoplifters. Now it gets interesting because, while we fine-tune the iris scan, the same facial recognition system that is used to identify ne’er do wells can also be used a la Minority Report to identify shoppers who are regular customers, or help them find the lingerie department. A quick cross-reference with their online shopping habits, Facebook page and their Google history can also tell them how much you are likely to spend, your favorite color, and the name of your best friend to remind you that their birthday is right around the corner.

Putting this in context with what we’ve seen in the last few weeks of The Lightstream Chronicles, the idea that Keiji-T, with access to someone’s memories can ascertain their guilt or innocence is a logical next step. Too far, you think? Brain implants are already in testing that can implant memories 3 and augment decisions. Commonplace in the year 2159, perhaps.


1 http://en.wikipedia.org/wiki/Iris_recognition#Deployed_applications
2 http://www.fastcompany.com/3040375/is-facial-recognition-the-next-privacy-battleground
3 http://israelbrain.org/will-human-memory-chips-change-the-world-by-dr-ofir-levi/
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Why My Kickstarter Died: A Post Mortem

With so much aplomb (and promise) at the start, it seems appropriate now, after The Lightstream Chronicles, Kickstarter effort proved to be unsuccessful, to double-check the toe tag, pull back the white sheet, and put an analytic eye at what might have gone awry. When it comes to Kickstarter, I think there are potentially three categories where you either succeed or fail.


The Lightstream Chronicles Banner
The saga continues…



I would divide awareness into two types.

The first are those who were already aware of the graphic novel project.

Though I did not know it at the beginning, and none of the research that I conducted prior to the launch indicated that this was a critical factor — it was a critical factor. This group can probably be split into two parts as well; those who had tacit knowledge, and those who were genuine fans. The tacit knowledge group includes family and friends, but most of these people, while aware of what you are doing, don’t really understand it, or what would have compelled you to do such a strange thing to begin with. The tacit knowledge group also includes, what I would call, colleagues. This group understands what you are doing and may even have an appreciation for it, but (apparently) not to the level that would motivate them to act in support of it. I included fellow MFA candidates, professors, and associates from my speaking engagement earlier this year at the RMCCGN conference and even a few students. My real, true-blue friends came through with flying colors, but the more pertinent question, it appears, is how many of these were genuine fans. While there were some among the aware, that were completely impressed, full of excitement and anxious to read more, they were probably 2 percent of this total number.

The second category is those who were alerted to it at launch time. In this case, I drew a much wider circle than the 75 or 80 people who fell into the first category, but you can divide this group into two parts also. The first of these are the likes of past associates, acquaintances, and professional contacts. I bugged the heck out of these people. So, it’s not like I sat back and waited for them to embrace the project and respond. Some of this group were critical of the fact that they had not heard from me in “forever” and now three times in one month. Hey. They way I see it, is if you’re friends with a colleague from your past, then you’re glad to hear from them whenever they contact you, and you not sitting around keeping score.

There were also some, design fiction types in this group. For the masses, I did not play up the design fiction side of the graphic novel. Those in the scholarly community knew of it, my professors and some from the “aware” group, but with all that was already different about this graphic novel, I figured the design fiction side would just scare average readers off. For the elite few that know about design fiction and have read my blog, my paper or are aware that I’ve been published on the topic, I assumed  that this was evidence of a legitimate proof-of-concept. Here, again, it looks like I misjudged. Perhaps chapter 1 was just insufficient to seat the design fiction idea for them. I admit it’s not obvious at first, but then, how many people look at Minority Report or 2001 as a work of design fiction. You have to be looking for it and I thought these people would. A mention from one of these guys would probably have helped. (Maybe I should have sent along a draft of my thesis).

The last group in the awareness category was the “blog” press which included high readership web sites that regularly feature new concept art, comic book and graphic novel projects and some graphic design sites as well. This was probably 30 in total. Prior to writing the release, I researched proper press release form and even spoke with a web-savvy public relations pro on how to improve my chances with the online press. Since the art of this book is its most distinguishing factor, it did not make sense to attach big files to these emails so I uploaded some hi-definition examples to a 3rd party server and supplied them with a link. From stats provided by the site, 9 of the 30 journalists that I contacted downloaded files. Then, over the course of the campaign, I changed the spin on the release two different times, and hit the same people again. Nothing happened with this, and why that is will probably remain a mystery. Since I am a speculating kind of guy, I’m guessing that my design credentials were not as intriguing as publishing credentials might have been to this group. If I had a video game or comic book already on the shelves, I think my project may have been seen as more interesting than merely its face value. It certainly helps when journalists have a name that people recognize. You don’t even need to be recognized in that field, as long as somebody recognizes you. If a rock star decides to draw a comic, it’s news, even if it sucks. I’m not moaning about that. It just the way it works.


I have no doubt that the quality of the art and the story is first rate. This comes from someone who is by all ready his own worst critic. Could it be improved? Always. This book, however, is completely unique and very experiential. The research into the Kickstarter campaign, printing, and custom flash drives, shipping, warehousing; all that stuff, was very thorough. The video, in all its homegrown wonder was compelling, too. I don’t think it was a quality issue.

Target Audience

This is somewhat related to awareness. Let’s face it; a graphic novel is already a niche genre. No surprise there. If you add the science fiction story, the subject matter of future tech and the viewing experience that requires you to have a basic appreciation for CG graphics, then you are looking at a target audience that has a relatively high geek quotient (like me). Add to that, high-definition graphics that reward you if you zoom-in to discover details and clues, then you’ll also need proficiency at making your way around PDF software, and a fluency on the keyboard and mouse. This sounds like a lot for the average reader, but more like a comic book fan with a “gamer” skill set. Could some of the aforementioned blogs have been the ticket to reaching them? Absolutely. But, in the final analysis, I did not reach this group.

Does that mean that only this narrowly defined target will appreciate the book? No, just that they are more likely to “get it.”

It seems, then that my mission should be to begin targeting this group through other means. Until, I am published, the journalists are not going to care. Taking a grass roots approach through a web comic may be the best approach. Then, when the entire story is completed, perhaps I will have a sufficient following of genuine fans that would be willing to be backers to see it come to print.

I’m thinking that way at this point. If you have comments, join in the post mortem. Cheers!

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Graphic Novel on Kickstarter: Progress Report

Great news!

Thus far I’ve seen more than  150 downloads of  chapter 1 of my design fiction, CG, graphic novel, The Lightstream Chronicles.  The feed back is overwhelmingly positive: “Awesome!” “Amazing.” “Gorgeous!” Having studied the Kickstarter concept and many sites that succeeded and  failed I knew better than to launch and then sit back and wait for the money to roll in. I’ve emailed more than 300 friends and associates and a couple of dozen media outlets with press photos and releases. I’ve even tried Reddit. I hope my friends and associates will be understanding as I’m going to be hammering away at my email list, right up to the end.

A couple of speed bumps.

There was this hurricane that hit the day my email went out, and then there was this national election thing. I think that impacted the response. In fact, a significant number of people that I mailed are easter PA and Jersey residents. Many of them were without power, so who knows what happened to their email. Then I look at the news this morning and there’s another storm bearing down on them. No point in emailing them again until we sort all this weather stuff out.

If you’re reading this and you haven’t contributed yet to the Kickstarter project, please go there and do that. Let’s make a book!!

Until then, here’s an artifact from the future.


The TopCity Spanner is the dividing line between TopCity and DownTown in the Hong Kong of the future. Check it out at http://thelightstreamchronicles.com
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Design Fiction Graphic Novel Goes to Kickstarter

The deed is done. After months of research on book, poster and T-Shirt printers along with flash drives and international shipping, the Kickstarter Campaign is LIVE. The main objective behind this effort is to secure funding to get the project distributed as a hardbound book, as well a digital edition. A 220-240-page book is not cheap to print and when it’s finished it is going to be a hefty piece. There were also issues of distribution since there’s no room in my office for a skid of books, boxes of posters, T-shirts, etc. It was all very exciting though, to push the Launch button. The campaign is going to run for 40 days (the Biblical significance is intentional), and my hope is to raise $35,000. That seems like a lot but there has been a lot of number crunching to get to this point.

The moment arrives. Hitting the launch button on Kickstarter.

If, by chance, there is more funding, I plan to upgrade my processor to allow for faster rendering which will hopefully move the project along more quickly. As you know, chapter 1 is already online, and there are six chapters in total. The final chapter is scheduled in 2014. No, that is not a typo. Building this world in CG with diligent, even obsessive attention to detail, will take a time. And, of course, it must be right.  Some backers will have the option of getting custom flash drives of each chapter as it is completed. This will make the wait for chapter six much more tolerable.

I’ll be posting as developments occur. Check it out. Tell people! Thanks.

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Update: Design fiction graphic novel

I was shocked to see that my last post was in July. What have I been doing? There are four things, of late, that have been capturing my time. The first was completing a paper for Iridescent the Journal of Design Research. This required a lot of new writing over a period of weeks. I have not heard back on whether they have accepted the new work or not.

Next was collating the comments from the first review of Chapter 1 from the jury of twelve. Overall, I have to say that everything has been quite positive and all the suggestions very constructive. Most of the comments centered around text changes and errors. Some of the more visually sophisticated have honed in on renderings and made some good suggestions there as well. It looks like just a couple of re-renders are going to be required. The hiatus has also given me time to adjust and tweak where I was not 100% satisfied. In the last few days I have made some interesting adjustments to the speech balloons. This is something I have blogged about before. Speech balloons are critical for storytelling, of course, but in some instances they can be obtrusive. In my opinion, if they command too much attention and the pacing is taut, the viewer may end up reading the balloons and missing the art work. Since building a rich visual style into every panel is part of the signature of the book, I don’t want readers missing any of the art work. Hence, I have been trying for a technique that keeps speech balloons on an equal plane with the art — not too loud, not too soft.

One of things I find most challenging is back-and-forth dialog, and techniques for stringing the speech balloons together for each speaker. I am blown away by how well the team of Brian Michael Bendis, David Marquez and Sara Pichelli do this throughout the new Ultimate Comics Spiderman. The artwork and dialog are brilliant, but also the way Pichelli and Marquez chain dialog together. See the example below form Ultimate Comics Spiderman #9.

Ultimate Comics Spider-Man #9 Bendis and Marquez master the dialog and the flow (click to enlarge).

Here Marquez masters the repartee between Miles and Captain Quaid. My dialog and style are completely different in look and feel but hopefully they’ll flow just as well. Anyway, I have just begun to work on those suggestions and final improvements.

Third on my list, mostly while waiting on commentary, was to complete the web site for The Lightstream Chronicles. Inspired by the way so many movies and other diversions are going trans-media to fill out the world around the story, The Lightstream Chronicles online will provide additional character background, details on rendering and building the world, as well as other bonus features. There will also be a free download of Chapter 1. Once I have the guts to release those first 42 pages to the public the site will go live.

Finally, school has started at OSU. I am teaching first year Typographic Design. As usual, there is a lot of lecture prep, and course planning but even more now that the university has moved to semesters. That means an additional 5 weeks of material over the previous 10-week quarter format. I am also delivering more art and writing on the scholarly side to satisfy my own credit requirements toward graduation next may.

So, all this is to say that the book marches on. As the final adjustments to Chapter 1, complete the web site. I will be putting together a Kickstarter prospectus.

Oh, yeah, I hope that I can get started on Chapter 2 soon.

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Chapter 1 — First world’s HD graphic novel?

For those of you who thought this might never come to pass, I am pleased to announce that I have just sent out to my “10-most-trusted” friends the contents of a preliminary chapter 1 of  The Lightstream Chronicles. (If you weren’t on the list, it isn’t because i don’t trust you, but because these 10 are much closer to the project). I spent what might be considered a luxurious amount of time on the splash page; an aerial view of Hong Kong in 2159, but I think that week spent tweaking the cityscape proved worthwhile. I am pleased with the way it turned out. Chapter 1 consists of 42 pages (including the cover) or 21 spreads. Not that many when you think that the final book will consist of just over 100 spreads, but nevertheless, I see this as a definitive “proof of concept.” In fact, I can’t wait to get to the first page of chapter 2. I have invited my 10 to provide feedback. Then I will make the final, final tweaks and begin Phase 2.

On to Kickstarter

According to my current plan, which I am still praying about, Phase 2 is Kickstarter. With a proof-of-concept out of the way there is still an enormous amount of work to do to get a Kickstarter project off the ground. Some of the obvious: a dedicated website, a video, premiums for the contributors, a huge mailing list. I have started on the website while working on the other elements.

 The first HD graphic novel?

So, what about this “HD business” that I stuffed into the title tag? Well, this may indeed be my hook. While it could be hard to convince people, at this early phase, that this is book to invest in — because it is a great story — there is a definite difference in the way I have illustrated it. Everything is built and rendered in CG. Some of the CG purists will, no doubt, dismiss me for having used Poser® for my base characters, but I spent uncounted hours morphing and customizing the faces, bodies and textures to move well beyond the conventional “Poser look” (and , yes, there is such a thing). However, and just to be fair, I have seen many CG characters in some of the most renowned video games that look more like Poser characters than my cast does, So there!

 But what about HD?

OK, OK, I labored over chapter 1, and will do so through the rest of the book to infuse as much detail as possible, trying to eliminate all of the cliche CG stuff. Caveat: Now, let’s get this straight: CG is CG. The only example that i can think of where the CG was virtually transparent was Avatar, and according to Wiki, it, “…cost between $280 million and $310 million for production and … $150 million for promotion….The lead visual effects company was Weta Digital in Wellington, New Zealand, at one point employing 900 people to work on the film.”1  So, I am short-staffed. This is not an apology! I think you will thoroughly enjoy the characters, the environment, the settings and the ambiance of the book.

Plus… there is a huge difference in the fact that you can zoom-in 2, 3, even 4 times into each and every panel (if you are so inclined) to inspect, or hunt for more information. Personally, I think the experience is enhanced the more you lingeron the page and probe through the background data. It’s all part of the story.

It’s big (in Mb), but lots of opportunity for zoom and pan.
It will “work” on an iPad with a pdf viewer, but that’s like watching Prometheus on your iPhone. This is meant for the big screen, preferably an HD cinema display with  1920 x 1200 or larger.

Some have suggested that you take in the story at a normal graphic novel pace and then, perhaps, go back at the end of each chapter and scan it for more info. I like that idea.

So what we have is chapter 1. According to plan, chapter 1 will go to Kickstarter by summers end, then each subsequent chapter will be sent to Kickstarter contributors on a thumb drive for a total of 6 chapters. Ultimately a book will be printed — 220 + pages.

That’s the plan. Gimme feedback. If you are absolutely dying to see chapter 1 before it goes live, email me at scott@scottdenison.com and tell me why.



1 http://en.wikipedia.org/wiki/Avatar_(2009_film)

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Awesome Denver ComicCon and Literary Con

I have just returned from The Rocky Mountain Conference on Comics and Graphic Novels where I presented my paper, “When designers ask, ‘What if?'” A fascinating experience underscored the incredible variety and scope of what we consider sequential art. Unfortunately, as there were more presenters than there were hours available for the conference, there were overlapping presentations during various time-slots in the day. Hence, I was not able to listen to everyone and had to make some tough decisions on which presentation to attend. Nevertheless, I lucked into some great insights from some very learned colleagues.

Here are some the highlights for me: Theresa Fine, presented a paper on the “The Face of Evil: The Stereotype of the Comic Book Villain” which buttressed my thinking that while characters, specifically villains, might be too “arch” for the movies, there may be no such thing in the realm of comics or graphic novels. I prefer this idea. As some of you know, my script for the graphic novel began as a screenplay, but with every intention of converting it to a comic format. In the screenplay, the original characterization for the antagonist was toned-down at the urging of my instructor at the time, “Too arch for the movies,” he advised. Because of the conference, I am seriously considering an integration of some of the more villainous deeds that were written out of the early draft.

In the same panel was a presentation from Celeste Lempke, “Saving Young Girls from Ourselves:  The Importance of Super heroine Fantasy”. I immediately some early comments from those close to the project who thought my visual characterization of the females in my book might be “offensive.” Celeste demonstrated that strong female characters capable of making their own decisions could overshadow and legitimatize their visual appearance. My key female lead does have, what some would consider, an ideal female form, tall and thin but equally curvaceous. However, she is also portrayed as a strong, leader in a position of command, and a competent single mom. She is also portrayed in charge of the investigation that is at he center of the action. While she is not autonomous, and must rely on the contributions of the team, she nevertheless is portrayed as both strong, and human.

There were many highlights, another was a panel discussion, ““Reading Comics: A Simple or a Complex Task?” that included an all-star list of comic scholars: Charles Hatfield, William Kuskin, Maureen Bakis and James Bucky Carter. None other than RC Harvey moderated it.

The conference wrapped with the keynote presentation by comics, arguably most famous evangelist, Scott McCloud. His content was rich and thought provoking, as usual, but, as a designer, I was particularly impressed with his command of the Apple app, Keynote. He really took the presentation to the next level. Edward Tufte could have found little fault in the flawlessly executed preso.

There was really, so much more to the conference that I won’t relay here, but and ev I can easily say that every conversation was nothing short of enlightening. I hope to get invited back some time in the future.

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Graphic novel, sequential art, comic… It’s a book.

I have an observation that I find continually reaffirms itself. If you study man-made concoction long enough, you will find something to change. It was an unwritten rule from my agency, and design firm days that you should never leave a presentation image up for more than 5 minutes or somebody will find something wrong with it. With a few rare exceptions, that is a good rule of thumb. Unfortunately, when you are working on a project that takes a year to complete you find yourself looking back at past decisions that will ultimately have to be incorporated into a finished work some time in the future. There is no guarantee that a year from now I will like what I see. Already, despite the fact that I labored long and hard over my eight character designs—posting nothing without lengthy inspection and scrutiny— there are changes I know I will have to make. And then, there’s that title. I’ve decided to tweak that, too.

Graphic novel. If you set up a Google Alert for the term, (in quotes) you will get a fair amount of daily chatter. The kinds of books that crop up are more likely to be titles like Habibi, or Blankets, Watchmen, Maus, a Kickstarter project, and that sort of thing. You don’t seem to get a lot of discussion, these days, on whether or not the term is a good one or not. Most people in the biz and in the library system have accepted the graphic novel as probably a longer form than a standard “serial” comic,  and whether or not it is a compilation of several “serial” comics under one story arc into a single, bound novel, it probably steers toward older readers with story lines that are not conventional comic book themes. Since many graphic novels are one-off, stand-alone works, this can be another differentiating feature. I emphasize the work probably because there are always exceptions. With that being said, there is still a certain pretentiousness that accompanies the term through no fault of its own. Some people will use the term because it helps define the book as of the aforementioned types. Others will use the term in an attempt to ascribe some sort of weightiness or affectation of greater worthiness over comic book fare. Alas, there is nothing you can do about that. When I use the term it is to let people know that this is a long form comic.

With all that said, at this point, sticking”The Graphic Novel” into the title of my book now strikes me as dumb, so I’m taking it out. The new title (which I’m still considering a working title) is simply, LIGHTSTREAM Moment of Truth. You can call it a graphic novel if you want and I will still refer to it that way. You can call it sequential art storytelling. You can call it an illustrated novel. You can call it whatever you want, but in the final analysis it’s a story. It’s a book.

I’ve made this subtle change on most of the postings (except for the concept art on my web site, I hope to get to that this week). Changes, changes, changes.

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